Robots, rockets and game cinematics – right up our alley!
Somewhere around Februari 2016 Gambitious approached us to find out if we wanted to make a game trailer for the new Hard Reset Redux game. This combination of robots, rockets, explosions and sword fighting was something we hadn’t done before. So we were immediately interested!
After they had shown us the concept art and some style frames of the game we were hooked. This was going to be a project in which we could do stuff we’d never done before – and that’s when we are at our best.
Robots, explosions and breaking up floors
Because of the post-apocalyptic environment we wanted to go all out with simulations and interaction with the environment. Therefore we started experimenting with Fume FX for Maya. Using these new features we were able to create some kick-ass explosions. We also added a ground that is breaking up as the robot moves through the street. All of this in an epic 30 second animation which is part of a bigger edit that also contains game footage.
From game to writing a cinematic trailer story arc
We developed a short story with the sole purpose of building up tension before the game footage would kick in. Therefore we slowly introduced the two characters Fletcher and his enemy the Robot. An exciting chase which ends in a bloody battle.
Bespoke visuals for the game’s art
To help sell the game we were also asked to create a key-art image for the game. For this we posed Fletcher into an heroic pose and added some render goodness to him.
Shooting rockets, breaking floors, wooshing swords and epic suspension.
A piece of cake for these amazing team players.